With the end comes an invasive beginning. The Epocylipse brings forth a culture of daring rivalry, limited resources, treacherous allies, and bittersweet victories. While it may have been a hope of many to carefully evade the prying eyes of government with the fall of civil society, reality is a kick to the teeth. Ladies and Gentleman, Razor Edge Games partially unveils to you, the Cartel.
We’re not here to seed hope; the Cartel is a massively inaccessible entity guarding secrets passed down from generations of faceless institutions to modern day. It towers with ubiquitous, preeminent control, gripping the shattered world in an economic noose. While the Cartel is indeed the neutral face of industrious need, gamers may find themselves haunted by a paranoia that the overly-helpful faction is more than a convenient ammunitions supplier. Half the fun is having no proof to support or deny that nagging inkling.
Razor Edge Games provides the Cartel to gamers of the Epocylipse as a refreshing aid as they salvage and scrounge just to make ends meet. Wanting only to collect data and keep economy alive and well, the Cartel may be inclined to host a variety of services for the weary or weathered survivor. Neutrality has its perks; no matter what faction(s) gamers may decide to support, the Cartel will remain persistently present to extend its friendly advice, disclaimers, warnings, and commerce where it provides the most impact. But please, don’t disregard a little helpful chatter in your ear on your travels–you have much less value dead than alive, and Big Brother The Cartel knows best.
For more information about the Cartel and the other, playable factions in the game, go to the Razor Edge Game’s website at http://razoredgegames.com/the-factions/