The Animation team has been focusing on creating animations that will be used during the combat sequences. There will be many different weapons that can be used. For example, here are some attack animations with a spiked club.
As we continue to finish rigging more weapons, we will have a multitude of attack animations to create for each one, so stay tuned for more. During combat, you may want to try to take cover to give yourself additional protection. Here’s what your character will be doing while behind cover.
If you need to, you might also want to roll out of the way.
There is plenty of new and exciting animations in development coming soon that we can’t wait to show off to you all!