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Razor Edge Games™ - © 2017

Organic Modeling Update 6-22-17

The Organic Team has been working incredibly hard since the last development journal update. The Team has gone through a lot of changes, one being that we have grown significantly in numbers to increase our output and the results of that have been great. Most of our assets were already modeled but there were unforeseeable […]

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Writing Team Update 6-8-17

  Hello, my name is Andrew Dean, and I am the Lead Writer at Razor Edge Games. This week is the Writing Team’s turn for the Dev Update. As always, we do not have a lot to show visually, so I apologize in advance for the wall of text. Over the past few weeks we […]

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Marketing Update 6-1-17

Hey everyone! The Marketing team has been bustling the last few weeks with many new and exciting things for us to share. The first big exciting piece of news is that Razor Edge Games is now officially on Twitch! We highly encourage our community to go ahead and follow us at www.twitch.tv/razoredgegames ahead of time, […]

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Programming Dev Team Update!

The Programming Team has been working hard to get out some more working items for the game. Countless hours have been poured into multiple aspects of the game. The first and longest one was the map syncing over a network with a host server and clients. This was so that we had a center map […]

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Music Dev Update!

Hello! The Music Team is back with a small grab bag of new music. We’ve been hard at work progressing through the concept stage of music, really trying to set the stage for some of our bigger pieces in the future, including the strong themes of the factions and the dynamic music of combat, so […]

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Modular Team Update

The modular team has been playing around with making some childish assets. As a focus lately we’ve worked on some outdoor playground pieces to fill the exterior environment around schools and parks. Here is a nice sneak peek at some of the playful assets that we have made over the past few months that you […]

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Hard Surface Dev Journal

Hard Surface team here again with some brand new weapons and a vehicle overhaul. We’ve got plenty of vehicles that will suit anyone’s needs. Small, Sleek and fast to Large, Tanky and Slow. Even some vehicles used before the meteor struck the earth. Here we have one of our small, Sleek, Versatile hover bikes. Complete […]

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Concept Art Dev Journal

  Well the concept team is still hard at work creating ideas for various aspects of the game. It’s often times very challenging being the first team to make the ideas that will appear in the game real. It starts with his as far as visualization goes. But, this is indeed a challenge the concept […]

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