Game Development

October 5, 2017

Character Assets Dev Journal – 10/5/2017

Character Assets has been working really hard since our last dev journal update. We have added a ton of clothes to our catalog, and now we’re […]
September 28, 2017

Level Design Dev Journal – 9/28/2017

Level Design has been hard at work drastically increasing the quality of the work that we produce while plugging away at the scene list for Eden […]
September 21, 2017

Sound/VO 9-21-2017

Hello and welcome to the latest installment of the Razor Edge Games Dev Journal series brought to you by the Voiceover team. In the last couple […]
September 14, 2017

Organic Modeling Update 9-14-2017

The Organic Team’s side of things has been relatively quiet. We had a huge influx of team members and this gave us the ability to get […]
September 8, 2017

Concept Team Update 9-8-2017

Concept has been busy on a lot of things, some really special things. Much of it must remain under wraps but what we can share is […]
August 31, 2017

Writing Team Dev Update 8-31-2017

This week we come back to our humble writing team. My name is Andrew Dean, and I am the Lead Writer here at Razor Edge Games. […]
August 17, 2017

Texture Team Update 8-18-2017

Howdy, folks! The Texture Team has been working hard to get assets ready for our character creator and introductory game scenes.  We look forward to providing […]
August 10, 2017

Animation Update 8-9-2017

The Animation team has been focusing on creating animations that will be used during the combat sequences. There will be many different weapons that can be […]
August 4, 2017

Music Update 8-4-2017

Continuing to carve out the sonic identities of the different factions, music has two excerpts of some tracks we’re working on to share! One of our […]
July 27, 2017

Sound FX Update 7-27-2017

A sound effect, once made, doesn’t just fall into the movie where it’s found or the game engine where it’s heard. It has to be implemented. […]