Game Development

July 20, 2017

Modeling Update 7-19-2017

The Hard Surface team has seen a major evolution since the previous Dev Journal. With new additions to our team, the entire Modular team was also […]
July 13, 2017

Character Asset Update 7-13-17

In the last Dev Journal, we took a look at how we finalized our methods of approaching the clothing system through blend shapes, dividing the body […]
July 6, 2017

Level Design Update 7-6-17

Level Design has been working on creating a large variety of outdoor levels and level wraps in the last month.  These locations involve several different region […]
June 29, 2017

Sound/VO Update 6-29-2017

Hey Everyone! The Sound/VO Team has been spending a lot of time behind the microphone over the course of these last several weeks, making sure there’s […]
June 22, 2017

Organic Modeling Update 6-22-17

The Organic Team has been working incredibly hard since the last development journal update. The Team has gone through a lot of changes, one being that […]
June 15, 2017

Concept Team Update 6/15/2017

The concept team has been working on a lot of really cool and awesome stuff! From weapons and weapon mods, to robots and scenic experiences, we’ve […]
June 8, 2017

Writing Team Update 6-8-17

  Hello, my name is Andrew Dean, and I am the Lead Writer at Razor Edge Games. This week is the Writing Team’s turn for the […]
June 1, 2017

Marketing Update 6-1-17

Hey everyone! The Marketing team has been bustling the last few weeks with many new and exciting things for us to share. The first big exciting […]
May 25, 2017

Programming Dev Team Update!

The Programming Team has been working hard to get out some more working items for the game. Countless hours have been poured into multiple aspects of […]
May 13, 2017

Music Dev Update!

Hello! The Music Team is back with a small grab bag of new music. We’ve been hard at work progressing through the concept stage of music, […]