Game Development

April 27, 2017

Modular Team Update

The modular team has been playing around with making some childish assets. As a focus lately we’ve worked on some outdoor playground pieces to fill the […]
April 27, 2017

Hard Surface Dev Journal

Hard Surface team here again with some brand new weapons and a vehicle overhaul. We’ve got plenty of vehicles that will suit anyone’s needs. Small, Sleek […]
March 28, 2017

Concept Art Dev Journal

  Well the concept team is still hard at work creating ideas for various aspects of the game. It’s often times very challenging being the first […]
March 28, 2017

Writing Dev Journal Update

Hello and thank you for taking the time to read this. My name is Andrew Dean and I am the Lead Writer for Eden Falling… Lately […]
March 28, 2017

Coding Team Dev Journal

The coding team has been working hard on a few things with focus on the character creator and a couple other core features to the game. […]
March 28, 2017

Level Design Dev Journal Update!

The level design team has been hard at work building some new and intriguing places for you to find and explore. Some of the latest levels […]
March 4, 2017

Music Team Dev Journal

Hello and welcome to this week’s Dev Journal! My name is Josh Goodwin and I’m the Music Lead on Eden Falling… Today we are showcasing some […]
March 4, 2017

Texture Team Dev Update

Hey everyone! Things have been busy around Razor Edge Games these last few months and here in the Texture department things are no different! We have […]
March 4, 2017

Modular Dev Team Update

The modular team has been hard at work making assets of all shapes and sizes. Our team’s coverage has expanded past the original modular goal, allowing […]
January 17, 2017

Audio Team Dev Journal

In recent weeks the dedicated members of the sound team have been working on noises that if done right should slip past the ears. That is, […]