Game Development

January 17, 2017

Hard Surface Team Dev Journal Update

The Hard Surface team is back with some new toys. In our last post we showed off some of our more advanced weapons. This time we’ll […]
December 17, 2016

Character Assets – 12/17 Update

Character assets has been very busy since the last development journal update from us. We’ve mainly been working on updating our existing clothing to be usable […]
December 17, 2016

Sound Voice Over – 12/17 Update

This is David the sound team voice over lead at Razor Edge Games. Our Voice Actors have been hard at work creating unique characters for the […]
November 17, 2016

Concept Team – November 17th Update

Concept Team Up Date 11/12/2016   Jon here, the lead concept artist at Razor Edge Games. We have been hard at work trying to churn out […]
November 15, 2016

Writing Team – November 15th Update

Hello and welcome to the Writing Team Developer Blog. My name is Andrew Dean and I am the Lead Writer for Eden Falling… Unfortunately, I do […]
September 15, 2016

Animation and Rigging September 15th 2016

  Animation and Rigging team are prepping assets for the Settlement Areas of the game. What we see here are majority of the NPC actions that […]
September 3, 2016

Modular Team September 2nd 2015

Modular Team Dev Journal After the Modular Modeling Team finished up work on the Bar Scene we moved on to making the second place everyone will […]
August 25, 2016

Sound Effects Team August 25th 2016

  A friendly hello from all us here on the Sound Effects Team at Razor Edge Games! Everything that’s not music or voice that you hear […]
August 18, 2016

Hard Surface August 18th 2016

We at the Hard Surface team have been hard at work creating Props, Weapons and Vehicles for you all to use in game. Whether it be […]
August 10, 2016

Character Assets Update August 8th 2016

Character assets’ focus has been modeling various clothes, armor and hair cards. Now that we have a fairly large catalog of clothing and armor assets completed, […]