Assistant Producer

Posted 1 month ago

Job Description

Key needs for the job;

  • Work closely with Executive Producer, Design Team and Executives.
  • Review Design, Writing and Concept Teams work and offer direction and support.
  • Be team oriented, willingness to share processes and ideas with other team members.
  • Ability to put in about 10 to 12+ hours a week working on project assignments weekly.
  • Requires a profit sharing payment arrangement (each assignment completed should be worth between $1,500 to $3,000 for every 100,000 units of game sales, (based on if they are for the Core Game or Expansion packs). Payments to begin late this year to early next year if our schedule holds, when the game goes into Early Access and will continue for many years as the game continues to sell.

Skills & Requirements

  • No previous professional game industry experience is required, but is preferred.
  • Former experience leading small to medium sized teams is required (even if it was in school).
  • Excellent communication and collaborative problem solving skills
  • Creative writing and being able to review narrative and creative writing is a must.
  • Must be able to work in a fast paced game development environment.

Note: When applying please watch your SPAM or JUNK email box for an email reply with Razor Edge Games in the subject line.

About the Company

Razor Edge Games is a team of gamers at heart with a dedicated and deep love and passion for making games. We are a growing Indie team with members from around the world. We offer opportunities to all professionally skilled or not, giving many their first opportunity at being on a game development team.

Razor Edge Games was founded by Mike Weiser in 2014, former game designer of Fallen Heroes (PC Games 1995) & Ruinsworld (1997 Collectable Card Game). Currently working on Eden Falling a game in development for over 9 years as a table top RPG and now being ported to PC & consoles.

Our philosophy is to allow our team members to share in the rewards of successful games by profit sharing versus a traditional position based salary or freelance setup. Why get paid only once for your work when you can get paid month after month for the lifetime of the game sales.

Job Features

Special PerksProfit Sharing
Work LocationWork Remotely

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