Its been some time since my last post.
The Team (160+) and I have been very busy working on our internal playable demo and getting ready to show our 1st in game footage to the public. The plan is to have the footage & 1st cinematics available real soon, as we begin the official start of promoting the game, Eden Falling, publicly.
Over the last few months we have completely revamped the interface and look of the game, going with very highly detailed immersive scenes, first envisioned by our Concept Team, then created and brought to life by many of our other teams to give us a look and feel that allows for close in camera angles on our characters and environment, keeping the player constantly immersed in the environment making for a remarkably believable game world.
We have added a lot of very talented industry professionals and aspiring new talent to our team that have allowed us to make this jump in quality, vastly out doing the look of what we had earlier this year.
The Sound FX & Music Dept. has produced dozens of songs, FX and Voice Overs scripted by our Writing Team to bring our world alive. Our Modelers have produced some very exceptional creatures and props, which are brought to life by our Texture Team and of course our Animation Team, which is well on track to out due even the best RPG's animation seen in todays games. Lastly our Coding team is hammering away creating the game, the rules and adding elements I wanted to see in this game, many which have not been seen in any game produced to this day.
Soon we here at Razor Edge Games will be proud to show you the results of our latest endeavors. We all feel 2016 will be a great year to start the apocalypse.
About Razor Edge Games
Razor Edge Games is an independent gaming studio. We are a diverse collective of more than 140 passionate artists and gamers from around the globe with diverse backgrounds and experience levels, based in Gilbert, Arizona. With a passion for tabletop gaming and traditional RPGs in its DNA, our studio is hard at work on its debut game, Eden Falling, with several more exciting projects planned for future.
Our mission is to create replayable, content-driven experiences fueled by innovation. REG independence means not having to adhere to flashy trends, stuffy board members, and corporate Yes-Men who rehash the same tiring games over and over. We are risk-takers with the vision to take the gaming experience far beyond traditional industry norms. We aim to give the gamer full control of their own experience.
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